Spy Kids 3-D: Game Over

PG 4.4
2003 1 hr 24 min Adventure , Action , Comedy , Science Fiction , Family

Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.

  • Cast:
    Daryl Sabara , Ricardo Montalban , Alexa PenaVega , Sylvester Stallone , Courtney Jines , Ryan Pinkston , Robert Vito

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Reviews

ChikPapa
2003/07/25

Very disappointed :(

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SpuffyWeb
2003/07/26

Sadly Over-hyped

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Erica Derrick
2003/07/27

By the time the dramatic fireworks start popping off, each one feels earned.

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Staci Frederick
2003/07/28

Blistering performances.

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mantaraya-35633
2003/07/29

When younger me watched this film I was like "That was fun and decent", however current me would say "That was fun and absolutely amazing for the wrong reasons". The acting is laughably bad and inconsistent throughout, the cgi is completely outdated, the plot is dumb and tries to be smarter than it actually is, the cinematography is mediocre and the characters are dumb. So why is it a 5/10? Because it's a blast to watch and laugh at everything shown on screen!If you have any taste in films which are so bad it's good, this is definitely a good watch to satisfy that desire. Just remember to put on your crappy 3D glasses.

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MaximumMadness
2003/07/30

Robert Rodriguez is honestly one of the most frustrating figures in Hollywood that one could follow and be a fan of. From his humble beginnings as a low-budget action director on films like "El Mariachi", to the slick and stylish effects-extravaganzas like "Sin City", Rodriguez has proved time and again that he's a grand storyteller and a valuable member of the filmmaking community. Yet, for every major breakthrough he's played a part in, and for all of his remarkable high- quality releases that wow both critics and audiences alike... there's at least one if not not more significant and wince-inducing missteps that make you question your fandom. For every "Desperado", there's a "Machete Kills"... For every "From Dusk Till Dawn", there's an "Adventures of Sharkboy and Lavagirl." And for every "Spy Kids", there's unfortunately a film like "Spy Kids 3-D: Game Over." While I was never quite the target audience for Rodriguez's manic and wild kids-film series, I still could definitely not deny its imagination and creativity. The first two chapters, flawed though they may be, are fine and entertaining features that to this day still thrill and wow children the world over. The same could not be said of the third chapter. Released in the early 2000's when Rodriguez was experimenting with the new digital technology that would become a hallmark of his more recent work, "Game Over" is a frustratingly mediocre follow-up to two otherwise good films, and I think it's pretty clear what the problem is- Rodriguez doesn't really seem to treat this round of "Spy Kids" as anything more than a sophisticated tech-demo. It's not really a movie so much as it's an 80-minute experiment that our writer/director is using to test the bounds of green-screen filmmaking and low-cost visual effects. It's cold, methodical, clinical and frankly boring.Juni Cortez (Daryl Sabara) has retired from the OSS and now lives a quiet life as a child private investigator. However, when he learns that his sister Carmen (Alexa Vega) has been captured and is evidently imprisoned in the Beta of an upcoming virtual-reality video-game called "Game Over", he is forced back into action! He must infiltrate this new game- created by a dastardly villain called "The Toymaker" (Sylvester Stallone), to save his sister and perhaps the world once again! Along the way, he will encounter new friends and allies, and also call on the help of returning characters to stop The Toymaker's evil plans...Honestly, it's really hard to discuss the merits of the film because there's so little happening. Yeah, there's the shell of a plot and one or two minor beats of character establishment and development, but its only there to justify the constant and consistent sequences of green-screen "action." It's obvious that Rodriguez is simply using the film as a platform to play around with his new digital "toys", and the movie suffers for it. The actors appear lost in most of the scenes (presumably because they are, as they awkwardly walk around in front of a blank screen), and what little story there is comes off more like an afterthought than a focus. What makes it all the more confusing is that just a few years later, Rodriguez co-directed the excellent "Sin City", which similarly used a near-exclusive "green screen studio" approach, but it worked. Maybe his experience and mistakes with this film helped him to learn what to do and what not?Really, the only thing I can address is the quality of the effects and the nature of the action, and that is what just barely salvages the film. While the digital animation is pretty low-quality, it works as it was attempting to emulate video-games, so it gave it a sort-of appropriately-dated quality that I enjoyed. The action can be dull quite often, but a few sequences do adequate jobs at wowing the audience, so there's some fun to be had with the video-game concept. I also felt the early use of "modern 3-D" was charming, and while it mainly consists of throwing something in the audience's face every few minutes, it worked well enough. I might not be a fan of the old-fashioned Red/Cyan glasses approach, but the 3-D gave it a sense of kitschy fun. I also did enjoy the rampant cameos of characters from the previous films, and I think they'll likely delight young children.As it stands, "Spy Kids 3-D: Game Over" is a disappointing and forgettable sequel in the franchise, and won't likely win any new fans. Its just a series of loosely-connected CGI action set-pieces with a paper-thin plot to tie them together. But I think there's just enough dumb fun to be had with just enough key sequences that massive fans of the first two might wanna consider giving it a shot at least once. Everyone else need not apply, though.It gets a below-average 4 out of 10 from me.

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Kane Bradbrook
2003/07/31

I've seen films i particularly didn't enjoy, I've seen the room, I've seen clips of tommy wiseau and finally i just watched the first 30 minutes of spy kids 3.This film is the first film i have EVER seen that i have actively disliked. This film made me ashamed that when i was younger i enjoyed spy kids 1, 2, shark boy and lava girl and in the past few months spy kids 4. but the third spy kids film made me question my younger self being so bad i stopped watching 30 minutes or so in through heart ache and an urge to rant about it to sound like a critic :)To start off its the characters. I loved the charisma and family Morales the films based itself on, keeping to family and how Juni the immature weakling is taught to be strong by his older sister Karmen is just awesome, the bad guy constantly throwing hilarious tricks at them was funny but in this film everything was turned around. Karmen is trapped and needs Juni, (spoiler heavy if anyone still wants to watch by the end of the review) so he enters the game, being his usual self he is near being handicapped and gets his arse handed to him at level 1 by these high level players who are later shown to be beta testers. These characters are boring and without his sister Juni loses his charm and i hate him. Next the female is introduced, i admit now i'm older i probably won't see her as attractive and i don't mind BUT AT LEAST MAKE HER CUTE Jesus SHE WAS LIKE I Don't EVEN KNOW!!! next is another family member, a grandpa who for what i know is never seen before is stuck in a wheelchair. I think great, this guy could be like Xavier from X-Men and be an awesome psychic genius, nope thirty seconds later he is in a mech suit with legs... finally the protagonist, He is basically a programmer locked somewhere in the game and does nothing except talk to himself (to where I've seen)Next the story. Juni must get to level 4, find his sister then win the un winnable level to escape, wanna know how he can do this? BECAUSE HIS THE CHOSEN ONE! what the actual.. i mean if he had a plan or something that would be great but he is a noob to this game and just "learns fast" that's my next point. There are 2 engagements to where i saw. To start there is a mech battle round 1 Juni just gets stomped and dominated then round 2 "suddenly i know how to do every trick, make new tricks and win" and then round 3 "This round is going to last just long enough for me to do 1 move then finish because the first 2 minute round 2nd 1 minute round and a 30 second round make sense. the next battle is a race which fits more into my next point.Animation, spy kids and SB+LG are known for their animation and 3d effects being great. I was watching in 2D but i could see that this was going to carry the movie, every time they could they would shove a boxing glove gag, debris, tunnels and more into your face to say "HEY LOOK GUYS! 3D EFFECTS! ITZ Like 2007 AGAIN WHERE IT WAS NEW AND WE WANT TO SHOW OFF!" this annoyed me because they could of spent this on writing, better characters for new people, better costumes or maybe even.. better 2D animation. The film being set in a video game means everything was animated, most costumes, sets, props and everything was animated and they all looked horrible, out of scale, low res and looked like something made from play dough but not in a good way where you can think "haha this has charm to it" but instead "okay, thats just stupid and unreasonable, why would somebody want this"My last point is humour, there are a few jokes here and there, nothing i could say "i see what they did there" to but they were there e.g "programmers" acting cool (acting could be a whole other topic but it think i will just put it down to poor writing) then being computer "nerds" IRL or i need to talk to me atarisegatendo wizard (a terrible joke indeed for the older audience but still poor)TL;DR it was poorly written, poorly animated, trying to invoke nostalgia from the audience or make the younger audience look in awe at the 3D effects, I'm not sure if i was suffering from the "vanilla wow effect" by thinking the older stuff was better or if it was genuinely bad but I'd rate it a 2-3/10 points awarded for the very lack luster humour and the effort that the actors put in to make the poor script work.

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johnnyboyz
2003/08/01

Game Over. Game Over is the sub-heading to this third Spy Kids film, and boy does "Game Over" just about sum it up. This second sequel, in what has been, in all honesty, a laborious and solemn franchise of child-induced shenanigans and daft spectacle more often than not the wrong side of painful, is near-to unwatchable; a tumbling, spindly, visually ugly little piece rotten to sit through and annoying to think about. American director Robert Rodriguez has always been the king of a kind of crass; a filmmaker often making gleefully scuzzy B-movies, from his own scripts, which riff on either science fiction or crime - more often than not pulling them off. The Spy Kids films have always been where Rodriguez strikes out; his foundations built on guerrilla filmmaking, in El Mariarchi, gave way in equal tandem to both Invasion of the Body Snatchers and Assualt on Precinct 13 pastiches, in 1998's The Faculty as well as 1996's From Dusk till Dawn, respectively, which further still led much more recently onto postmodern homages of the Grindouse movement and classical Hollywood noir. Spy Kids, and its sequels, just seem to be the lame and unnecessary blot on your man's CV; a playground, a test area for the director to experiment with green screen backgrounds and to kick back with people of whom he has previously worked.The little kid from the previous two films, who was never that interesting, here drives this entry; he is Juni Cortez, played by Daryl Sabara, and the film's first mistake is to promote him from the good foil that he was to his sister, played by Alexa Vega, to chief protagonist. After a lot of old nonsense at the death of Spy Kids 2, which encompassed his dismissal from the secret agent society within which his entire family operated, Juni is working as a "gumshoe" for private child clients whilst doing his best to solve other such conundrums like removing people's cats from trees. He walks down lonesome streets and arranges to meet in old theme parks devoid of activity; he is as empty and as desolate as these places look. A film along these lines revolving around Juni as a P.I. might have been good fun; Rodriguez would go on to explore such things in an as additionally-a post-modern way, and with the sorts of green screen effects put to use here, in his following project, Sin City.Unfortunately, we get all of about five minutes of the "Juni the P.I." movie; the film spiralling down an unrestrained and positively puerile path more broadly representative of Sabara's character propelling himself into a video game to encounter temperamental youths and duel with them. The catalyst for all this nonsense is the mysterious kidnapping of his sister, Carmen, and her consequent disappearance into this virtual-reality; a situation painfully set up by Salma Hayek's exposition – a role you can literally see Hayek having second thoughts about as the film wears on and her role gets gradually more plentiful. This video game alternate reality Juni must enter is apart of a broader network of video gaming franchising that has the world's child population hooked. However, there is something sordid and underhanded beneath its surface; a wicked individual at its heart running the thing named The Toymaker, who is an old enemy of Juni's ex-employers and is played here by Sylvestor Stallone - Often, one incarnation of Stallone is enough in a film; here, and because we begrudgingly get four of him.Prior to going in, Juni is additionally swept up in the wave of popularity this video game has on everyone – but would someone of Juni's life experiences thus far really be into such a juvenile thing? Rodriguez painstakingly inserts this central tract about how the one thing you think is all conquering and glamorous is actually somewhat flawed; additionally, there is a persistent coming back to how important it is not to cheat at games you play with people. The politics are in the right place, but anyone either elder than nine years old or looking for something a little more out of the film, is not. What the mission consists of, is a bunch of one-on-one duels with other gamers: there is a sword fight; an automobile race; a boxing match involving gigantic robots – none of it interesting, most of it capable of unfolding in any order you like and anybody who has seen 1982's TRON and doesn't think of it while they watch it just isn't trying hard enough. The film's end credits are particularly revealing, in that the project's lone laugh is a natural instance which rears up during shooting; the technical aspects behind the project, as Rodriguez et al. use the green screen and the machinery to recreate the virtual-reality world, look quite interesting – proving that the theory and technicalities behind such technology is inherently more interesting than anything people create with it. As the film dies its death during its Time Bandits-inspired finale, one character stops amidst the chaos as asks: "Wait a minute, who won?" Well, we in the audience certainly didn't.

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