Second Skin

6.6
2009 1 hr 34 min Documentary

Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.

  • Cast:

Similar titles

The Making of The Legend of Zelda: Breath of the Wild
The Making of The Legend of Zelda: Breath of the Wild
Director Hidemaro Fujibayshi discusses the process and journey of creating The Legend of Zelda: Breath of the Wild, and Producer Eiji Aonuma discusses the importance of creating a game where players could be free to explore.
The Making of The Legend of Zelda: Breath of the Wild 2017
Colossus: The Forbin Project
Colossus: The Forbin Project
The U.S. has handed over control of its nuclear defense system to the Colossus supercomputer designed by scientist Dr. Charles Forbin. It soon becomes clear, that the now-sentient Colossus is far more intelligent than its creator realized—with the fate of the world hanging in the balance.
Colossus: The Forbin Project 1970
From Dreams: The Making of the Last of Us - Left Behind
From Dreams: The Making of the Last of Us - Left Behind
Go behind-the-scenes to explore the themes of love and loss and how The Last of Us: Left Behind single player story chapter was created.
From Dreams: The Making of the Last of Us - Left Behind 2014
Brainscan
Brainscan
A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
Brainscan 1994
Pulse 3
Pulse 3
Seven years after the last attack by the "soulless ghosts" who haunted the human race twice before, the world is left void of all deadly electronics that almost destroyed it... or so we thought. Living a primitive existence on the outskirts of the city, human survivors are surviving without any trace of technology. That is until 16 year old Justine enters the city and, letting her curiosity get the best of her, opens a working laptop and unknowingly unleashes the most terrifying attack the survivors have ever faced. In a world already torn and without hope, can humanity make it through the toughest struggle of all time?
Pulse 3 2008
Scooby-Doo! and the Cyber Chase
Scooby-Doo! and the Cyber Chase
When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
Scooby-Doo! and the Cyber Chase 2001
Gia
Gia
Gia Carangi travels to New York City with dreams of becoming a fashion model. Within minutes of arriving, she meets Wilhelmina Cooper, a wise and high-powered agent who takes Gia under her wing. With Cooper's help and her own natural instincts, Gia quickly shoots to the top of the modeling world. When Cooper dies of lung cancer, however, Gia turns to drugs – and both she and her career begin to spiral out of control.
Gia 1998
Video Games: The Movie
Video Games: The Movie
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
Video Games: The Movie 2014
Iowa
Iowa
A cautionary tale of love, crime, fantasy and addiction that follows two young Iowan lovers who decide to go into the "batch" business - cooking their own methamphetamine - only to watch it burn a searing hole in their lives.
Iowa 2005
How to Make a Monster
How to Make a Monster
Video game developer Clayton Software enlists the talents of a misfit group of programmers to develop the scariest computer combat game: EVILUTION. With four weeks to bring the game to market and a million-dollar bonus on the line, they utilize a telemetry suit to render a 3-D version of the onscreen player. But when a power surge gives the hard drive a mind of its own, the suit comes to life to play the game for real and the programming team find themselves in the middle of a chilling virtual nightmare beyond their wildest imagination.
How to Make a Monster 2001

Reviews

Ehirerapp
2009/03/07

Waste of time

... more
Solemplex
2009/03/08

To me, this movie is perfection.

... more
Mjeteconer
2009/03/09

Just perfect...

... more
BelSports
2009/03/10

This is a coming of age storyline that you've seen in one form or another for decades. It takes a truly unique voice to make yet another one worth watching.

... more
Skylerz
2009/03/11

Although I played World of Warcraft, I never raided or had a high end character. My part was heavily scripted and improvised based on the direction of the producers.It was just something to do to add to my resume. They were not supposed to use my real name either but the producers were unethical in their approach for me to do the movie.They actually would buy me alcohol so i would get a buzz on and open up more because I thought the movie doc was stupid. So please don't send me anymore email telling me your hardship stories. I'm not the person you think I am. They also lied about where i lived, who I lived with, what I did for work. It's not a real look into a gaming addicts life. Unless perhaps the losers from Indiana were for real but that I don't know. From what i can tell they were actually real life friends of the producers who were also playing a role.

... more
valis1949
2009/03/12

Unfortunately, SECOND SKIN does not ever reveal the the reasons behind the nature of this addictive behavior. More of the film should have been devoted to watching exactly how the players use the game, and maybe the viewer would have been able to ascertain how these online environments can manifest such abject compulsion. We see that the characters were psychologically dependent on gaming, but are never shown why this computer software elicits such addictive properties. I will admit that computer games do not appeal to me (I think the last game that I played was 'Donkey Kong'), and therefore this subject has always had me mystified, and this is why I wanted to take a look at SECOND SKIN. The film does a good job showing the characters in their obsessed and enthusiastic Internet environment, but left this viewer wondering 'why'?

... more
greymannn
2009/03/13

Funny how most of these gaming documentaries seem to pick their chosen few from players without even a casual knowledge of the games. This is more for people who want to laugh at gamers and be entertained by the typical drivel that drives viewers these days, for one, they spend so much time on romance in games which is such a small percentage of what goes on in an mmo. These soft-spoken, pseudo-nerds... bring out the in-game rants, the fights with GM's, girlfriends deleting boyfriend's characters, mom's fighting with their crazy kids, the pothead gamers, etc. To put it in World of Warcraft lingo: /lol /snore /rude I'd like to DELETE CHARACTER on some of these actors. Dumb reality-TV garbage.

... more
JustCuriosity
2009/03/14

This amazing wide-ranging documentary had its world premiere this week at the SXSW Film Festival in Austin, TX. The overflow crowd here loved it. This film could have easily been done as a pro- or anti-gaming screed. Instead, it really presented a balanced picture of the gaming subculture. It demonstrated that community doesn't have to be in-person physical community and certainly can exist in virtual form. (Incidentally, this phenomenon isn't new, there are many other sorts of virtual communities that have long existed on the internet outside the gaming world.)It showed how these massive interactive role playing games involving millions of people - particularly World of Warcraft - can be addictive and, indeed, dangerous. It also showed the bizarre global aspect of Chinese "gold farming" where thousands are working in computerized sweatshops to earn virtual prizes to be sold to American gamers for real money. Thus these gaming communities have many of the negatives that exist in the real world, but they also have many of the positives.The film also shows couples who have met in the virtual world and fallen in love. It shows disabled people who are able to live better lives in the virtual world than in their own damaged physical bodies. The film shows that participants can learn much and strengthen their own self-esteem from the gaming experience. There is a danger of addiction, but most gamers seem to grow out of that after a while and live normal lives in the real world.The film combines both personal stories, useful statistics, and analysis from scholars who have studied the virtual world of gaming. The games come off as magnificent forms of entertainment that can used or abused like any form of entertainment - TV, alcohol, etc. The film is well-edited with fabulous graphics taken from the games themselves.For those of us on the outside of the gaming culture, Second Skin is a wonderful and very fair-minded introduction that shows the different aspects of this fascinating subculture. I hope this film gets a wider distribution so that more people can gain a better understanding of this somewhat hidden aspect of our society.

... more

Watch Free Now